<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4857803764125591599</id><updated>2011-07-30T20:36:14.806-07:00</updated><category term='Here comes the GAME'/><title type='text'>GAMING PARADISE</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>20</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-7815739323040172273</id><published>2009-11-20T22:20:00.000-08:00</published><updated>2009-11-20T22:31:58.176-08:00</updated><title type='text'>CryENGINE 3 Free To Educational Institutions</title><content type='html'>Hi Gamers,&lt;br /&gt;                                       Within a month another leading game engine is available for free, but at present only for educational institutions. Crytek is reaching out to the academic world in a big way, allowing the programmers and graphic designers of tomorrow to get an early head start on creating games powered by its latest cross-platform middleware — CryENGINE 3. As of today, the development solution is now available free of charge to any qualified educational institution.&lt;br /&gt;&lt;br /&gt;More information about CryENGINE is available on the &lt;a href="http://mycryengine.com/" target="_blank"&gt;official website&lt;/a&gt;. It's glad to see tools like CryENGINE and Unreal being offered to game design students, as they're obviously key to the future of this industry.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-7815739323040172273?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/7815739323040172273/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=7815739323040172273' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/7815739323040172273'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/7815739323040172273'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2009/11/cryengine-3-free-to-educational.html' title='CryENGINE 3 Free To Educational Institutions'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-6043534075440259283</id><published>2009-11-08T01:58:00.000-08:00</published><updated>2009-11-08T02:04:11.976-08:00</updated><title type='text'>Unity Indie and Unreal 3 Development Kit is free now</title><content type='html'>Hi Gamers,&lt;br /&gt;                     Unity is a middle-range game engine  which has been used for indie games like Dock’s Tumbledrop, Derek Yu’s Diabolika for iPhone, Tale of Tales’ Fatale, and many more.Unity Indie, previously around $200, has been renamed to just “Unity” and is now free. :-)&lt;br /&gt;&lt;br /&gt;Gears of War and Unreal developer Epic Games today released its Unreal Engine 3 dev tools as a free download, aimed at providing noncommercial and educational use of the technology  that powers many PC, PlayStation 3 and Xbox 360 games. :-)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;So, Gamers get your hands on these really cool engines.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-6043534075440259283?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/6043534075440259283/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=6043534075440259283' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/6043534075440259283'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/6043534075440259283'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2009/11/unity-indie-and-unreal-3-development.html' title='Unity Indie and Unreal 3 Development Kit is free now'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-2270448436284185204</id><published>2009-11-08T01:48:00.000-08:00</published><updated>2009-11-20T22:34:48.027-08:00</updated><title type='text'>iPhone Game</title><content type='html'>Hi Gamers,&lt;br /&gt;                     &lt;span style="font-style: italic;"&gt; Drag me Home&lt;/span&gt; an iphone game developed by &lt;span style="font-style: italic;"&gt;Zimmdot&lt;/span&gt; (LLC) is now available in Apple stores. I have worked as a gameplay programmer for it :-). Its really a simple and a cool game&lt;br /&gt;to play.Couple of more games will also get published soon, so I am really very excited about it&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-2270448436284185204?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/2270448436284185204/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=2270448436284185204' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/2270448436284185204'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/2270448436284185204'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2009/11/iphone-game.html' title='iPhone Game'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-6463843865521216769</id><published>2009-10-30T21:06:00.000-07:00</published><updated>2009-10-30T21:10:36.262-07:00</updated><title type='text'>Gaming Arena Updates</title><content type='html'>Hi Gamers,&lt;br /&gt;                Just been busy with my work but here are some information worth reading:&lt;br /&gt;Nordic Game and Game Connection (www.game-connection.com) have set up a deal that offers an excellent opportunity for Nordic developers to attend one of the most intense business and networking events in the industry taking place 8-11 December&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Øredev Developers Conference&lt;/strong&gt;, 2-6 November 2009 at Malmömässan&lt;br /&gt;What interests a Game Developer, is it the same things as an ‘Ordinary’ developer? The latter considers Øredev as being the best developers conference in Europe. The conference is running for its fifth consecutive year. Maybe it’s for you too.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Will be back with more information :-)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-6463843865521216769?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/6463843865521216769/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=6463843865521216769' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/6463843865521216769'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/6463843865521216769'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2009/10/gaming-arena-updates.html' title='Gaming Arena Updates'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-8919380035999387003</id><published>2009-02-22T19:55:00.000-08:00</published><updated>2009-02-22T19:59:30.382-08:00</updated><title type='text'>Game Funding</title><content type='html'>HI Gamers,&lt;br /&gt;For Nordic game developers who are interested in applying for this year's development support funding, the time has come to start preparing your application materials.&lt;br /&gt;&lt;br /&gt;A total of 6 million Danish crowns (DKK) have been granted for development support to Nordic game companies in 2009, and the available funds will be allocated over two application rounds. The Development Support Expert Group have decided that the application deadline for the first round is&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1 April 2009 &lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;The projects that are granted funding in the first round will be presented at the Nordic Game 2009 conference in  on the 19! -20 May.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-8919380035999387003?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/8919380035999387003/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=8919380035999387003' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/8919380035999387003'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/8919380035999387003'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2009/02/game-funding.html' title='Game Funding'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-681637138047492643</id><published>2008-09-25T22:42:00.000-07:00</published><updated>2008-09-25T22:43:55.226-07:00</updated><title type='text'>Starting Game Programming-Part5</title><content type='html'>hi gamers,&lt;br /&gt;                     Continuing where we left...&lt;br /&gt;4)Painting and drawing is still handles by WM_PAINT&lt;br /&gt;&lt;br /&gt;Case WM_PAINT:&lt;br /&gt;{&lt;br /&gt;  //opengl command for drawing&lt;br /&gt;    RenderScene();&lt;br /&gt;&lt;br /&gt;      ValidateRect(hWnd , NULL);&lt;br /&gt;}&lt;br /&gt;break;&lt;br /&gt;&lt;br /&gt;In order for OpenGL to draw in a window, the window must be created with the&lt;br /&gt;WS_CLIPCHILDREN and WS_CLIPSIBLINGS styles set&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;5) Pixel Format sets a device context opengl properties such as color depth&lt;br /&gt;and whether the window is double bufefred.You must set the pixel format for a&lt;br /&gt;&lt;br /&gt;device context before it can be used to create a rendering context. Here are the&lt;br /&gt;&lt;br /&gt;two functions you will need to use:&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;int ChoosePixelFormat(HDC hDC , PIXELFORMATDESCRIPTOR *ppfd)&lt;br /&gt;&lt;br /&gt;BOOL SetPixelFormat(HDC hDC ,int iPixelFormat ,iXELFORMATDESCRIPTOR *ppfd)&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;setting of pixel format is 3 step process&lt;br /&gt;&lt;br /&gt;a) First fill out the PIXELFORMATDESCRIPTOR structure&lt;br /&gt;b)then pass this structure to ChooosePixelFormat function it returns a integer&lt;br /&gt;&lt;br /&gt;index to available pixel fromat for specified device context.&lt;br /&gt;c)this index is passed to SetPixelFormat function.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-681637138047492643?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/681637138047492643/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=681637138047492643' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/681637138047492643'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/681637138047492643'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2008/09/starting-game-programming-part5.html' title='Starting Game Programming-Part5'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-7825621830543050922</id><published>2008-08-29T02:53:00.000-07:00</published><updated>2008-08-29T02:56:17.914-07:00</updated><title type='text'>Starting Game Programming -Part 4</title><content type='html'>hi gamers,&lt;br /&gt;                  Lets continue from where we left.....&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;Now taking the windows and opengl &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;opengl + win32 =wiggle&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;1) we will create handle for brush for filling and painting&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;HBRUSH hbluebrush , hredbrush;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt; &lt;span style="color: rgb(204, 51, 204);"&gt;then these are created in winmain&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 51, 204);"&gt;hbluebrush = CreateSolidBrush( RGB ( 0, 0 ,255 ) );&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 51, 204);"&gt;hredbrush  = CreateSolidBrush( RGB (255, 0 ,0 )  );&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 51, 204);"&gt;eg use of it is to set the window background like:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 51, 204);"&gt;wc.hbrBackground = hBlueBrush;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;2&lt;span style="color: rgb(51, 51, 0);"&gt;) We used auxInitPosition for console but in windows we use &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 0);"&gt;hWnd = CreateWindow(&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 0);"&gt;                   lpszAppName,&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 0);"&gt;                   lpszAppName,&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 0);"&gt;                   WS_OVERLAPPED,&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 0);"&gt;                   ...&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 0);"&gt;                   ...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 0);"&gt;                   );&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;The actual painting is handled by WM_PAINT in WndProc function&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;opengl command -&gt; opengl rendering context -&gt;  windows rendering context -&gt; opengl output window.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;The three most used&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;functions with regard to the rendering context are&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;HGLRC wglCreateContext(HDC hDC);&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;BOOL wglDeleteContext(HGLRC hrc);&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 102);"&gt;BOOL wglMakeCurrent(HDC hDC, HGLRC hrc);&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 0);"&gt;function wglCreateContext(HDC hDc ) takes a handle to a window GDI device context&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 0);"&gt;and returns a handle to opengl rendering context.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 0);"&gt;function wglDeleteContext( HGLRC hrc ) takes rendering context as parameter&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 0);"&gt;function wglMakeCurrent( HDC hDc , HGLRC hrc ) is used to make the rendering context suitable for that device context.Both device and &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;rendering context should&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;have the same characteristics such as pixel format..&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;3)Two message are involved in creating and destroying of rendering context&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;WM_CREATE&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;WM_DESTROY&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt;LRESULT CALLBACK WndProc(HWND hWnd ,..)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt;{&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt;  static HGLRC hRC;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt;  static HDRC  hDC;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt; switch(msg)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt;    {&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt;case WM_CREATE:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt;  hDeviceContext = GetWnd(hWnd);&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt;  hRenderContext =wglCreateContext(hDC);&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt;  wglMakeCurrrent = wglMakeCurrent(hDC ,hRC );&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt;break;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt;case WM_DESTROY:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt; wglMakeCurrent(hDc,NULL);&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt; wglDeleteContext(hRC);&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt;  PostQuitMessage(0);&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt;break;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 51);"&gt;}&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-7825621830543050922?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/7825621830543050922/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=7825621830543050922' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/7825621830543050922'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/7825621830543050922'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2008/08/starting-game-programming-part-4.html' title='Starting Game Programming -Part 4'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-4252212955545462285</id><published>2008-08-20T03:29:00.000-07:00</published><updated>2008-08-20T03:33:07.571-07:00</updated><title type='text'>Starting The Game Programming -Part3</title><content type='html'>hi gamers,&lt;br /&gt;                The opengl basic concept continues...&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 0);"&gt;In order to resize the drawing according to the size of the window opengl&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 0);"&gt;uses glortho(left, right, bottom, top , near,  far) function...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;x,y is the lower right corner of the screen&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;Usually x and y will both be zero, but you can use viewports to render more than one drawing in different areas of a window. The viewport defines the area within the window in actual screen coordinates that OpenGL can use to draw in&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;NOTE:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;OpenGL’s default method for counting the x coordinate is the same; however, it counts the y coordinate from bottom to top—just the opposite of Windows&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;its like eg:&lt;br /&gt;&lt;br /&gt;here the function Changesize( w,  h) w=width and h = height is the updated height&lt;br /&gt;when the window gets resized&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;void CALLBACK  ChangeSize( GLsizei w , GLsizei h)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;{&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;  if ( h ==0 )&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;  { &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;    h = 1;&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;  }&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt; &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;  glViewport (0 , 0 ,w ,h);&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;  glLoadIdentity();&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt; //when the window gets resized vertically then the top portion is updated &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;  if( w &lt;&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;    glOrtho( 0.0f , 250.0f,0.0f ,250.0f * h/w ,1.0f ,-1.0f);&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;   else&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt; //when the window gets resized horizontally the the right portion is updated&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;    glOrtho( 0.0f , 250.0f * w/h ,0.0f ,250.0f  ,1.0f ,-1.0f);&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;   &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt;}&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-4252212955545462285?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/4252212955545462285/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=4252212955545462285' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/4252212955545462285'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/4252212955545462285'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2008/08/starting-game-programming-part3.html' title='Starting The Game Programming -Part3'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-6292833045073860505</id><published>2008-08-18T03:58:00.000-07:00</published><updated>2008-08-18T04:01:08.315-07:00</updated><title type='text'>Starting The Game Programming -Part2</title><content type='html'>Hi gamers,&lt;br /&gt;            Lets continue from where we left..we will be concentrating mainly on opengl way of&lt;br /&gt;programming for now...&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;opengl function naming convention :&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 51, 0);"&gt;glcolor3f implies  :-&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 51, 0);"&gt;gl =library name   ,  color = root command  , 3 = number of arguments ,&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 51, 0);"&gt;f = argument type.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 204);"&gt;OpenGL has not a single function or command relating to window or screen management&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 204);"&gt;AUX = Platform I/O, the Easy Way&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;Before drawing anything we specify :-&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153);"&gt; Type of window = eg buffered window = means all drawing commands are performed on&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;the window displayed.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;eg:double buffered = it is used in animation...where drawing command are actually&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;executed to create a scene off screen , then quickly swapped into view on the window.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;glInitWindow( "  " )  , glinitdisplaymode ( GL_SINGLE | GL_RGBA )&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;glinitposition(  x, y , width ,height ) &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 102);"&gt;CALLBACK = we’re going to tell the AUX library to call this function whenever the window needs updating.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 102, 204);"&gt;glFlush = the glFlush() function simply tells OpenGL that it&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 102, 204);"&gt;should proceed with the drawing instructions supplied thus far before waiting for any more drawing commands.OpenGL commands and statements often are queued up until the OpenGL server processes several “requests” at once. This improves performance, especially when constructing complex objects. Drawing is accelerated because the slower graphics hardware is accessed less often for a given set of drawing instructions.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;glMainLoop( FunctionName )&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;FunctioName = Its the function that is used for drawing.....&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;function simply keeps the program going until it’s terminated by closing the window. This function’s single argument is a pointer to another function it should call whenever the window needs updating.This callback function will be called when the window is first displayed, when the window is moved or resized, and when the window is uncovered by some other window.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-6292833045073860505?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/6292833045073860505/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=6292833045073860505' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/6292833045073860505'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/6292833045073860505'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2008/08/starting-game-programming-part2.html' title='Starting The Game Programming -Part2'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-5919333687595158732</id><published>2008-08-14T06:50:00.000-07:00</published><updated>2008-08-14T06:54:59.237-07:00</updated><title type='text'>Starting The Gaming Programming-Part1</title><content type='html'>Hi gamers,&lt;br /&gt;                      Let me start gaming programming with knowing some game terminology .its the starting thing we should know...&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 153, 0);"&gt;some Basic stuffs for game terminology:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;When we talk about  3D  its actually combination of 2D and perspective projection.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 102, 255);"&gt;3D = 2D + perspective.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 255);"&gt;Perspective projection is like we what we see in real world:&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 255);"&gt;1) Objects closer to eyes appears larger&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 255);"&gt;2)Objects far away from viewer appears smaller.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 102, 102);"&gt;Whatever we want to draw in screen which is having only two dimension but using perspective color changes,lighting,textures,shading add together to the perception&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 102, 102);"&gt;of three dimensional image.So..&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 102, 102);"&gt; perpepective + colors + shading + lighting +texture ~= 3D image&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 102, 0);"&gt;Clipping area = the area in co-ordinate system which occupies in screen co-ordinates is known as clipping area..Its basically a translation from one to another.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 51, 255);"&gt;ViewPort = Rarely It happens that the clipping areas width and height matches with the height and width of windows area.Therefore it has to be mapped from logical co-ordinate system to screen pixel.This is called ViewPort...its basically clients window area for drawing.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 204, 204);"&gt;SOme time the viewport can be larger or smaller when compared to clipping area.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 102, 204);"&gt;Primitives = these are basically two dimensional ojects such lines,points and polygons..These primitives are assembled to create 3d objects in 3d space.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;In 3d dimension we (x,y, z)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;Z can we pointing outwards or pointing inwards...depending upon convention taken&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;like right hand or left hand system.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;Right hand system = thumb is x, index in y and middle finger is Z and is pointing &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 153);"&gt;outward.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 255);"&gt;left hand system = thumb is x, index in y and middle finger is Z and is pointing &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 255);"&gt;inward.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;Far Clipping Plane = It indiactes how far we can see....&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 102, 0);"&gt;Viewinf Plane = It basically refer to the screen....&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 102);"&gt;Viewing volume = Space between the near clipping plane and far clipping plane&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 51, 102);"&gt;is known as viewing volume..&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-5919333687595158732?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/5919333687595158732/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=5919333687595158732' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/5919333687595158732'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/5919333687595158732'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2008/08/starting-gaming-programming-part1.html' title='Starting The Gaming Programming-Part1'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-3242053605598918741</id><published>2008-07-06T20:18:00.000-07:00</published><updated>2008-07-06T20:19:06.538-07:00</updated><title type='text'>Game Event</title><content type='html'>hi gamers,&lt;br /&gt;                    Nordic Game will once again be participating Europe’s largest games event, Games Convention in Leipzig, Germany on 20-24 August, this year with a group of 13 participating Nordic companies. &lt;br /&gt;&lt;br /&gt;The Nordic Game booth is located in the GC Developers' Village, Hall 2, #F20, and will feature a business lounge, meeting rooms and private demo stations. As usual, the organisers have prepared a special networking event during the convention as well.&lt;br /&gt;&lt;br /&gt;The following Nordic companies are ready to represent the region at the Nordic Game booth: Frecle (DK), Futuremark Games Studio (FI), Guppyworks (DK), Hansoft (SE), HaptX (SE), Housemarque (FI), Nordic Softsales (SE), Pan Vision (SE), Pixolane (FI), Press Play (DK), Redlynx (FI), The! Game Incubator (SE) and Unity 3D (DK).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-3242053605598918741?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/3242053605598918741/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=3242053605598918741' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/3242053605598918741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/3242053605598918741'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2008/07/game-event.html' title='Game Event'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-5694903434837981378</id><published>2008-06-30T20:22:00.000-07:00</published><updated>2008-06-30T20:24:44.715-07:00</updated><title type='text'></title><content type='html'>hi gamers,&lt;br /&gt;                     There is yet another seminar...if you missed out the previous one....&lt;br /&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;font-size:85%;color:navy;"&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: navy;"&gt;Here’s the next ACC Video Game Seminar at the Highland   Business Center  [&lt;a rel="nofollow" target="_blank" href="http://www.austincc.edu/locations/hbc.php"&gt;map&lt;/a&gt;], room 301.0, from 7pm to 9pm. Come out and meet with industry professionals!&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p&gt;&lt;span style="font-family:Arial;font-size:85%;color:navy;"&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: navy;"&gt;Wednesday, July 2 – Spencer  Zuzolo , the &lt;a rel="nofollow" target="_blank" href="http://www.austincc.edu/techcert/Video_Games.html"&gt;Austin Community College Game Development&lt;/a&gt; Institute Director, will be showcasing some student projects. Come out and see some student samples. The session will feature design, art and programming students.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;p&gt;More to come....:-)&lt;br /&gt;&lt;span style="font-family:Arial;font-size:85%;color:navy;"&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: navy;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-5694903434837981378?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/5694903434837981378/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=5694903434837981378' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/5694903434837981378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/5694903434837981378'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2008/06/hi-gamers-there-is-yet-another-seminar.html' title=''/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-6122418289857513600</id><published>2008-06-20T06:27:00.000-07:00</published><updated>2008-06-20T06:28:19.902-07:00</updated><title type='text'>test</title><content type='html'>&lt;a href="http://technorati.com/claim/e3xiynv5pr" rel="me"&gt;Technorati Profile&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-6122418289857513600?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/6122418289857513600/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=6122418289857513600' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/6122418289857513600'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/6122418289857513600'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2008/06/test.html' title='test'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-2077481728740394187</id><published>2008-06-17T17:39:00.000-07:00</published><updated>2008-06-17T17:45:33.129-07:00</updated><title type='text'>Texas seminar updated</title><content type='html'>hi friends,&lt;br /&gt;                   &lt;span style="color: rgb(204, 0, 0);"&gt;  The seminar updates can be viewed through these links...&lt;/span&gt;&lt;br /&gt;&lt;p style="color: rgb(102, 51, 51);" class="MsoNormal"&gt;&lt;span style="font-family:Arial;font-size:85%;"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;The slides and audio stream for "Surely, You Can’t Be Serious: An Introduction to Serious Games" featuring Ben Katz from &lt;a rel="nofollow" target="_blank" href="http://www.enspire.com/"&gt;Enspire Learning&lt;/a&gt; are now posted on the web site at: &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p style="color: rgb(102, 51, 51);" class="MsoNormal"&gt;&lt;span style="font-family:Arial;font-size:85%;"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;a rel="nofollow" target="_blank" href="http://www.austincc.edu/techcert/Video_Seminars#SeriousGames"&gt;http://www.austincc.edu/techcert/Video_Seminars#SeriousGames&lt;/a&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;font-size:85%;"&gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt;&lt;span style="color: rgb(102, 51, 51);"&gt;  &lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-2077481728740394187?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/2077481728740394187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=2077481728740394187' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/2077481728740394187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/2077481728740394187'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2008/06/texas-seminar-updated.html' title='Texas seminar updated'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-2770618573566345490</id><published>2008-06-02T20:27:00.000-07:00</published><updated>2008-06-02T20:30:43.192-07:00</updated><title type='text'>Seminar in texas</title><content type='html'>hi friends,&lt;br /&gt;                   There will be a seminar in texas university about gaming.&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);font-family:Arial;font-size:85%;color:navy;"   &gt;&lt;span style="font-size: 10pt; font-family: Arial;"&gt; ACC Video Game Seminar at the Highland   Business Center  [&lt;a rel="nofollow" target="_blank" href="http://www.austincc.edu/locations/hbc.php"&gt;map&lt;/a&gt;], room 301.0, from 7pm to 9pm. Come out and meet with industry professionals!&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;font-size:85%;color:navy;"&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: navy;"&gt;Wednesday, June 4 – Ben Katz from &lt;a rel="nofollow" target="_blank" href="http://www.enspire.com/"&gt;Enspire Learning&lt;/a&gt; will discuss "Serious Games". Remember Oregon Trail ? Ever play Brain Age? What do these two games have in common? Easy -- each has a purpose beyond pure entertainment. Serious Games include games for marketing, education, social change, and corporate training. Fortunately, just because a game is “Serious” doesn’t mean it can’t still be fun to play!   This session will provide a brief history and overview of Serious Game development – we’ll cover notable examples of the genre as well as future opportunities in the space.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;   &lt;p class="MsoNormal"&gt;&lt;span style="font-family:Arial;font-size:85%;color:navy;"&gt;&lt;span style="font-size: 10pt; font-family: Arial; color: navy;"&gt;  make the most out of this seminar......&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-2770618573566345490?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/2770618573566345490/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=2770618573566345490' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/2770618573566345490'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/2770618573566345490'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2008/06/seminar-in-texas.html' title='Seminar in texas'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-5984696358290547552</id><published>2008-06-01T18:09:00.000-07:00</published><updated>2008-06-01T18:18:54.505-07:00</updated><title type='text'>releases</title><content type='html'>Hi friends,&lt;br /&gt;                     &lt;span style="color: rgb(255, 102, 102);"&gt;Could not blog earlier because i was busy with my work...Great news for gamers&lt;/span&gt;...&lt;span style="color: rgb(255, 0, 0);"&gt;Ubisoft&lt;/span&gt; is set to release of two mega games....Guess...Yeah its &lt;span style="color: rgb(102, 0, 0);"&gt;Far cry 2&lt;/span&gt; and&lt;span style="color: rgb(51, 102, 255);"&gt; Prince of Persia &lt;/span&gt;next generation...&lt;span style="color: rgb(0, 153, 0);"&gt;Far Cry 2 will be on PC,Xbox 360 and PS3...the graphics and real time effects are amazing..Observe the realistic flow from dawn to dusk with the amazing shadowing..&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 153, 0);"&gt;Prince Persia next gen..Those who have  played earlier part of POP need no description of what to expect in this new release..The Prince and his game undergo a huge makeover.A powerful new companion that accompanies the prince throughout the game and brings a sense of mystery and deepens the storyline.      Introducing a combat system that is entirely in your control.&lt;/span&gt;&lt;div class="gamepage_content_row_info_top"&gt;      &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-5984696358290547552?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/5984696358290547552/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=5984696358290547552' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/5984696358290547552'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/5984696358290547552'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2008/06/releases.html' title='releases'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-1010146790040332787</id><published>2008-06-01T18:08:00.000-07:00</published><updated>2008-06-01T18:09:04.699-07:00</updated><title type='text'>gaming</title><content type='html'>hi gamer friends,&lt;br /&gt;                            &lt;span id="nointelliTXT"&gt;Noesis Interactive today announced the immediate availability of eight products in the Mod Your World product family as downloads on IGN’s Direct2Drive (&lt;a href="http://www.direct2drive.com/"&gt;http://www.direct2drive.com&lt;/a&gt;).&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-1010146790040332787?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/1010146790040332787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=1010146790040332787' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/1010146790040332787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/1010146790040332787'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2008/06/gaming.html' title='gaming'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-5552770296282593327</id><published>2008-05-17T05:24:00.000-07:00</published><updated>2008-05-17T05:28:20.088-07:00</updated><title type='text'>Some cheats for COD4</title><content type='html'>&lt;span style="color: rgb(102, 0, 0);"&gt;hi there gamers,&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(102, 0, 0);"&gt;                 here is some cheat codes for cod4 just try it out if can't wait to get it over...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;Cheat Codes&lt;/span&gt;  &lt;p style="color: rgb(0, 102, 0);"&gt;Enable the console at the options menu. Then, press &lt;b&gt;~&lt;/b&gt; to display the console window. Type &lt;b&gt;seta thereisacow "1337"&lt;/b&gt; and press [Enter]. Then while playing the game, press &lt;b&gt;~&lt;/b&gt; to display the console window, and type one of the following codes and press [Enter] to activate the corresponding cheat function. &lt;b&gt;Note:&lt;/b&gt; Open the cfg file with a text editor and change the "seta monkeytoy" value from "1" to "0" if needed.&lt;/p&gt;   &lt;table border="1" cellpadding="5"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="color: rgb(153, 51, 153);"&gt;&lt;b&gt; Result &lt;/b&gt; &lt;/td&gt;&lt;td style="color: rgb(153, 51, 153);"&gt;&lt;b&gt; Cheat Code &lt;/b&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;God mode&lt;/td&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;&lt;b&gt;god&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;God mode but screen still shakes&lt;/td&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;&lt;b&gt;demigod&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;No clipping mode&lt;/td&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;&lt;b&gt;noclip &lt;/b&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;Flight mode&lt;/td&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;&lt;b&gt;ufo&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;All weapons&lt;/td&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;&lt;b&gt;give all&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;Full ammunition&lt;/td&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;&lt;b&gt;give ammo&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;Add laser sight to all weapons&lt;/td&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;&lt;b&gt;cg_LaserForceOn 1&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;Enemies ignore you&lt;/td&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;&lt;b&gt;notarget&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;Change maps&lt;/td&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;&lt;b&gt;map&lt;/b&gt; or &lt;b&gt;spdevmap&lt;/b&gt; [name]&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;Spawn indicated item&lt;/td&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;&lt;b&gt;give&lt;/b&gt; [item name] &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;Set gravity; default is "39"&lt;/td&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;&lt;b&gt;jump_height &lt;/b&gt;[number]&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;Set speed; default is "1.00"&lt;/td&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;&lt;b&gt;timescale &lt;/b&gt;[number]&lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;Remove gun graphics&lt;/td&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;&lt;b&gt;cg_drawGun&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;Zoom with any gun &lt;/td&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;&lt;b&gt;cg_fov&lt;/b&gt; &lt;/td&gt;&lt;/tr&gt; &lt;tr&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;Better vision &lt;/td&gt;&lt;td style="color: rgb(51, 0, 51);"&gt;&lt;b&gt;r_fullbright&lt;/b&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-5552770296282593327?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/5552770296282593327/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=5552770296282593327' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/5552770296282593327'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/5552770296282593327'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2008/05/some-cheats-for-cod4.html' title='Some cheats for COD4'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-1906097906319321254</id><published>2008-05-10T07:09:00.000-07:00</published><updated>2008-05-10T07:10:08.983-07:00</updated><title type='text'>WHATS NEW !!!!!!!!!!!!!1</title><content type='html'>Hi,&lt;br /&gt;    &lt;span style="color: rgb(255, 0, 0);"&gt; Game freaks...Its boom time for gamers...lots of games released..Watch out...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 153, 51);"&gt; GEARS OF WAR 2 comparison of wars...its a cool game better than the previous one.&lt;/span&gt;&lt;br /&gt;&lt;img src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-2.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-3.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-4.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-5.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-6.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-7.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-8.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-9.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-10.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-11.jpg" alt="" /&gt;&lt;br /&gt;&lt;img src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-1.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-12.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-14.jpg" alt="" /&gt;&lt;br /&gt;&lt;img src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-13.jpg" alt="" /&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 51, 0);"&gt;   METAL GEAR Retrospective...a nice game play and graphics&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 51, 0);"&gt;RAINBOW SIX:Vegas 2 ...Awesome game play..&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 51, 0);"&gt;  GTA 4  &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="infoBoxThumbs"&gt;    &lt;a href="http://media.xbox360.ign.com/media/827/827005/imgs_1.html"&gt;&lt;img src="http://media.ign.com/ign/images/launch/grand-theft-auto-4/info_Imgs.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;   &lt;br /&gt;   &lt;/div&gt;    &lt;!-- Begin Info Box --&gt;&lt;span style="color: rgb(51, 0, 51);"&gt; It's arguably the biggest game of the year and we know all about it. Check here often for all the latest updates and media for the highly-anticipated Grand Theft Auto IV!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 0, 51);"&gt; SUDDEN STRIKE 3:The Sudden Strike series has always managed to stand out in the crowded pack of World War II-themed real-time strategy games.&lt;/span&gt;&lt;br /&gt;&lt;img style="color: rgb(51, 0, 51);" src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot.jpg" alt="" /&gt;&lt;img style="color: rgb(51, 0, 51);" src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-1.jpg" alt="" /&gt;&lt;img style="color: rgb(51, 0, 51);" src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-12.jpg" alt="" /&gt;&lt;img style="color: rgb(51, 0, 51);" src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-14.jpg" alt="" /&gt;&lt;br /&gt;&lt;img src="file:///C:/DOCUME%7E1/ADMINI%7E1/LOCALS%7E1/Temp/moz-screenshot-13.jpg" alt="" /&gt;&lt;br /&gt; &lt;span style="color: rgb(0, 0, 102);"&gt;METAL GEAR Retrospective...a nice game play and graphics&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(0, 0, 102);"&gt;More updates on latest games...and game programming shortly.....just wait and watch&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-1906097906319321254?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/1906097906319321254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=1906097906319321254' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/1906097906319321254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/1906097906319321254'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2008/05/whats-new-1.html' title='WHATS NEW !!!!!!!!!!!!!1'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4857803764125591599.post-6470800032462282109</id><published>2008-05-04T03:05:00.000-07:00</published><updated>2008-05-04T03:15:07.560-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Here comes the GAME'/><title type='text'>Gaming</title><content type='html'>This blog will allow users to know more about gaming and share knowledge with each other.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4857803764125591599-6470800032462282109?l=vicer-gamingparadise.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://vicer-gamingparadise.blogspot.com/feeds/6470800032462282109/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4857803764125591599&amp;postID=6470800032462282109' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/6470800032462282109'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4857803764125591599/posts/default/6470800032462282109'/><link rel='alternate' type='text/html' href='http://vicer-gamingparadise.blogspot.com/2008/05/gaming.html' title='Gaming'/><author><name>vicer</name><uri>http://www.blogger.com/profile/11381914161550813312</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
